Gaming

Pathfinding and environmental awareness

We’ve produced a very short devlog about the pathfinding / environmental awareness part of the AI development process for Virtual Warfighter. It describes how we’ve solved the problem of allowing AI soldiers to make different pathfinding choices, more intelligent than just take the shortest path.

We will probably expand upon this in the future by describing more, such as how to make the AI avoid exposed routes in favor of more concealed ones, if possible.

All this is part of the work being done for our upcoming coop game mode.

Virtual Warfighter

We have been working on a product of our own for the past months, a game for the OpenVR platform (HTC Vive, etc). The game will release this Friday, please check it out here!

http://store.steampowered.com/app/517020

Also I might once in a while write game/VR related blogs here, but its still mainly a blog about enterprise business code bases.