Pathfinding and environmental awareness

We’ve produced a very short devlog about the pathfinding / environmental awareness part of the AI development process for Virtual Warfighter. It describes how we’ve solved the problem of allowing AI soldiers to make different pathfinding choices, more intelligent than just take the shortest path.

We will probably expand upon this in the future by describing more, such as how to make the AI avoid exposed routes in favor of more concealed ones, if possible.

All this is part of the work being done for our upcoming coop game mode.

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